I am going to update this blog in the coming days.
But first, I would like to mention the game engine I have been working on: oboy. As its name suggests, it is based on the rapid prototyping framework made by 2D boy. The main new feature that I added is OpenGL support for 3D graphics (and SDL support for input). It remains compatible with DirectX, but now I can finally run my code on Linux as well, which will let me use my favourite tools (especially Valgrind). Other features were also added: some primitives, a new font loading class that supports outline fonts generated by Font Studio, an interface to CEGUI, …
The code of Macro Wars has been modified to use oboy instead of the clunky game engine that I made myself, and hopefully this will help move its development forward. So, stay tuned.



